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General Q & A

This page contains answers to common questions handled by our support staff, along with some tips and tricks that we have found useful and presented here as questions

Note: In these answers we will follow a few shorthand conventions for describing user-interface (UI) procedures. Key combinations will be presented like this: Ctrl+Alt+Delete, which means that you should press and hold down the Control key, the Alt key, and the Delete key at the same time. Menu selections will be presented like this: File->Open, which means that you should open the File menu, and then make the Open selection.

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Q: I installed the XD++ Library, but I cannot find any of the DLL or library files, where can I find them?
A:
You need to build all of the XD++ Library DLL and library files. Open the XD++ Library  workspace from the start menu -> XD++ Library. You should generate both release and debug builds for your desired platform.

Configuration Name

Default Library Name

MFC Dll,XD++ Dll Release XD**.lib
MFC Dll,XD++ Dll Debug XDD**.lib
MFC Dll,XD++ Dll Unicode Release XDU**.lib
MFC Dll,XD++ Dll Unicode Debug XDUD**.lib
MFC Dll ,XD++ Lib Release XDS**.lib
MFC Dll ,XD++ Lib Debug XDSD**.lib
MFC Dll ,XD++ Lib Unicode Release XDUS**.lib
MFC Dll ,XD++ Lib Unicode Debug XDUSD**.lib
MFC Lib ,XD++ Lib Release XDLS**.lib
MFC Lib ,XD++ Lib Debug XDLSD**.lib
MFC Lib ,XD++ Lib Unicode Release XDLUS**.lib
MFC Lib ,XD++ Lib Unicode Debug XDLUSD**.lib

NOTE: ** Denotes the version of the library. For example, if you are using version 6.0.0, then the Win32 Debug DLL would be XDD60.dll.If you are linking to XD++ as a DLL, you need to add FO\Lib directory to your path or manually copy the XD++ DLLs to your Windows directory.

Note: If you are using the evaluation version of the library, only the XD++ MFC Library - Win32 Debug version of the DLL is supplied including associated lib files. You will not need to build the library.

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Q: What do I need to do to begin using the XD++ Library, and how do I set up VisualStudio®?
A:
In Visual Studio you will need to make the following changes, assuming that you have installed the XD++ Library in the directory "C:\Program Files\UCanCode Software Inc\XD++ MFC Library". If you installed the XD++ into another location you will need to adjust this accordingly:

For Visual C++ 5.0 & 6.0 users:

  1. From the Visual Studio IDE select the ‘Tools’ then ‘Options’ pull-down menu.
  2. Once the ‘Options’ dialog opens, select the ‘Directories’ tab.
  3. Set ‘Show directories for:’ to ‘Include files’.
  4. Add ‘C:\Program Files\UCanCode  Software\XD++ MFC Library\FO\Include’ to the list.
  5. Set ‘Show directories for:’ to ‘Library files’.
  6. Add ‘C:\Program Files\UCanCode  Software\XD++ MFC Library\Lib’ to the list.
  7. Set ‘Show directories for:’ to ‘Source files’.
  8. Add ‘C:\Program Files\UCanCode  Software\XD++ MFC Library\FO\Source’ to the list.

For Visual C++ Other (.NET) users:

  1. From the Visual Studio IDE select the ‘Tools’ then ‘Options’ pull-down menu.
  2. Once the ‘Options’ dialog opens, select the ‘Projects’ folder, then ‘VC++ Directories’.
  3. Set ‘Show directories for:’ to ‘Include files’.
  4. Add ‘C:\Program Files\UCanCode Software\XD++ MFC Library\FO\Include’ to the list.
  5. Set ‘Show directories for:’ to ‘Library files’.
  6. Add ‘C:\Program Files\UCanCode Software\XD++ MFC Library\Lib’ to the list.
  7. Set ‘Show directories for:’ to ‘Source files’.
  8. Add ‘C:\Program Files\UCanCode Software\XD++ MFC Library\FO\Source’ to the list.

In the Read-only symbol directives box, type the following code on the last line:

#include "fores.h" 

In the Compile-time directives box, type the following line:

#include "fores.rc" 

Click the OK button. A warning dialog appears. Click the OK button again.

After you download and installed the library, to get started, open the XD++ Library project workspace (see above question, if you are using the evaluation version this does not apply to you). Depending on your platform, build both the debug and release versions of the library. After you have done this, open the AppWizard workspace and build the project. Now you can run the wizard the same way you normally would create a new MFC project using the standard AppWizard. Also, it may be a good idea to build the examples as well so you can see how your project may look. You can do this by opening the examples workspace.

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Q: What do I use my program support Ole Drag and drop? 
A:
To let your program support Ole Drag and Drop, you need add the following code at the CWinApp's InitInstance. Example:

BOOL CCustomSampleApp::InitInstance()

AfxOleInit();

Q: What do I need to do to set up my existing application to use the XD++ Library?
A:
To get started to used the XD++ with your existing application, make you have included the following line in your stdafx.h file, make sure that the .\lib, .\bin and .\include directories where the XD++ was installed have been added to DevStudio's directories list:

#include <FO.H> // XD++ Library MFC extensions

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Q: How can I build an application after installing the XD++ Library?
A: The instructions below explain how to build XD++ library using the Visual C++ project workspaces shipped with product.

(1).Start Visual C++ Developer Studio.

(2).Open the XD++ project from the бн\UCanCode Software\XD++ Library\FO\ directory.

(3).From the Build menu in Visual Studio, select Set Active Configuration and then choose the build configuration that suits your needs. By default, Debug is selected.

(4).From the Build menu in Visual Studio, select Rebuild all to build the selected library.


5.Now you can try to build your own applications then.

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More information about XD++, you can find by click here.


 
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